Hi all
At the moment I am messing around with a tower defense-like game. I have an 'Enemy' sprite which should follow a specific path through the layout.
The solution I came up with this far is creating some invisible 'Pointer' sprites and on collision (between Enemy and Pointer) setting the angle of the Enemy equal to that of the Pointer. This allows the enemy to guide through the layout (using the Bullet behavior). However, this does not result in a smooth movement at all, and doesn't look good when the game is played.
Does anyone have an idea how I can make the Enemy sprite follow a specific path through the layout in a "smooth" movement?
Thanks!