I looked through the examples and the forum and Im not 100% how to do this. I have an enemy and a player... semi top down view. The enemy is randomly spawned every 2 seconds. I want the enemy to move towards the player sprite. I do NOT want the enemy to rotate. Im sure its an easy thing to do, Im still not 100% competent in C2. I noticed in some examples and forums giving the enemy the bullet behavior and having rotate towards the players position moves the enemy towards the player, but I do not want it rotating. I want more of an old school zelda style movement.