the question is:
how do you spawn them at the moment?
Let's assume (as you have not shared a capx, so it is just guessing) you currently have a spawn at every 5 seconds.
Take that spawn out of that condition and change it to 1 second. Set up a variable that is deducted by 1 every second, when that variable hits "0", trigger an event to spawn an enemy + reset your variable back to the number of seconds you want to wait again.
Same you can do with the speed. I don't know how you handle it at the moment, but you can change the property every x seconds to increase the speed.