Hmm, I suppose I could use a sprite and loop to draw the lines, but in that case I'm not sure how to make the lines "dynamic" if need be. For example if the line is between points A and B and point B is moving perpendicular to A, the line would need to change in length/angle.
For now I'm mitigating the off-center effect of the Tiled Background by playing around with image points, I was just wondering if there's a better way to do this.
Just to be clear I know how to draw the line, I just want the line to be dotted instead of solid.