Ashley talked about a way to package a smaller version of the game and put that in the stores. Then upon the first game run will download the assets. Now I have been playing around with this, but at this time have been unable to figure it out.
The process I started with was setting the website to a server.
I tried exporting the game as HTML5/Android. Copied the export to server.
removed the images/media from the first export. Then packed up the program into XDK.
however the closest I can get is the warning that the program must be hosted error.
Anyone have an idea how to go about this.