At that point I was using Turret behaviours, as it that also gave me some rotation to work from.
but yes, I've been splitting those processes now and I am actually using sprite collision detection which does help visualise my triggers.
But I am now using these triggers to spawn enemies in another position, which I define thorugh another object that I reference by UID. As I have quite a few triggers and spawnpoint locators on my layout now, I'd like to see what trigger is connected to what spawnpoint. Any ideas how to visualize this connection in the editor?