Dispatch Enemies around a Target

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Pixel Enemies for SHMUP consists of 45 enemy ship sprites to be used in your game.
  • Hi everyone,

    I request your help in order to know if I am in the good direction or if you know a better way to achieve what I am presenting here.

    My goal is to have different targets that several sprites could dispatch around and focus to attack in the future.

    I did this capx in order to show you my way of thinking but even if it is working, I'm really not sure of the efficiency <img src="smileys/smiley5.gif" border="0" align="middle" />

    My FPS drops really badly with the bullet behavior. Each time a new "character" is created and moves, my FPS drops at 17 FPS on PC (chrome) :( and I have nothing.. That's scared me a lot for the future, so, this is why I request your help.

    FPS is back to 60 if there is no more sprites moving.

    Am I on the correct track?

    Is there a better way to achieve what I did?

    Thanks for any help.

    here is the capx

    dropbox.com/s/3xlliawmgkmsn53/AmIright.capx

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  • I tested this capx and see no real slowdown. I'd like to know what kind of PC you have. OS, GFXcard etc etc .. Especially if it's laptop/Nvidia, since those can be really slow sometimes.

    On my desktop PC (6core athlon, W7/64bit, Radeon 78xx) I see no slowdown. Ffox has some frame rate jitter, but chrome is real close to 60fps..

  • Hi Joannak and thanks for your feedback.

    My PC is becoming old, here is the stats:

    Intel Dual Core, 2.33 GHz

    Ram 2 Go

    NVIDIA Geforce GTX 285

    My goal is to develop for mobile (tablet)

    Thanks

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