Hi. I've been trying to fix an issue with two enemies for a while and I couldn't came up with a decent solution.
I have two solid brick enemies, one with goes up and falls down to the floor with platform behaviour gravity. I use move to to get it up again. On collision with solid stop move to and activate platform for the falling. On land activate move to.
The one one uses ZigZag behaviour and it goes left to right (or right to left). On collision with the tilemap turns direction.
I need to use solid on both enemies in order for these AI events to work. Now when both collide eachther they start draggin eachother around the layout. I tried stuff like on collision with eachother, overlapping eachother, etc disable collisions, but there's always a tiny dragging.
How would you fix this ?