Hello,
I'm trying to make it so that sets the gate to "Animation Frame 1" when the LAST PILLAR on screen is destroyed?
I've tried things such as
(INVERT)pillar is on screen -set gate to "Animation Frame 1"
(INVERT)pillar is overlapping (Pillar checking sprite) -set gate to "Animation Frame 1"
The latest I've tried hasn't worked either.
Any help is much appreciated.