you can't force a game to be fast unfortunately (:
using dt just unsure that if you want an object to move 100px per seconds, it moves exactly at this speed.
If your fps is at 60, the sprite will move 100px/60 = 1.67 px per tick
If your fps is at 30, the sprite will move 100px/30 = 3.33 px per tick
If your fps is at 2, the sprite will move 100px/2 = 50 px per tick
So the higher the fps, the smoother the movement.