- When player is near enemy, I want him to swing at him.
- If he stays within range, I want the enemy to swing at him every 1 seconds and hurt player
- If the player goes near enemy, but then moves away, I still want the enemy to attempt to swing and miss if player is not in hit area.
See image of my current events in attachment
- right now, player gets hit once and loses all health instead of being hit 4 times to die
- right now, when player goes near enemy, and moves away, the enemy does not swing