Sorry for the delay, I had to atend a meeting.
Unfortunatelly the vidoe doesn't show much, I've attached a capx with the end result after following that video.
The way purposed by it isn't really the best approach, having an event for each rope segment isn't really viable when you have too many of them in a layout. They are all the same object so there,s no need to make lots of copies of it.
I would probably create one ropeSegment sprite and maybe have a instance variable on them so I know which one it is (1,2,3..) when I need to chain them. And for the cutting part I need to check for only 1 object.