The main objects in my game are 90 x 90 pixels and have the bullet behavior. They travel at an angle of 90 and 180. Testing my game over lan using letterbox scale everything seemed fine, but with scale outer they are too far away from the edge of the viewport on the X axis.
I tried following some demo examples but now they are created too far outside the viewport on some phones, tablets.
How can i make sure they are always created within the viewport width?
Would it stay constant across different phones?
Thanks for any input and help.