How do I create Monaco style map

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Two types of minimap: "full map" and "player is the center" (square map and radial map)
  • I want to achieve the effect as in the picture above, the shadow is replaced with a "blueprint" map sortof style.

    I just want to know how to replace the shadows with the map.

    Any tips or examples would be great!

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  • I would try doing something like putting a light source on its own layer, set the Background color to black, "Force own texture" to true and add a Multiply effect.

    Set the light source shadow color to white (have to do it in the event sheet, can't do it in the props pane.) Now your "shadows" will create a flashlight effect instead.

    That doesn't get you 100% of the way there, but maybe that will give you some things to fiddle with at least.

  • I'm not sure that I understood what you meant but thanks anyway . I'm trying to use blend modes and tried multiply, but doesn't seem like they work all that well.

  • Some of the effects require the layer properties to be set as I mentioned in the last post. Multiply is one of them. Achieving an effect like the one you're looking for is going to be tricky no matter what.

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