I have a family of objects and i create a random one by using
System -> Create object MyFamilyObject
I know this works in a way that it will select a random instance in the family
What I would like to do is filter what it selects from based on an instance variable of the family
The idea is the family object holds all enemies, and i spawn them randomly but i would like it to just spawn the enemies for level1 on level1 using an instance variable called LevelNumber, hope i am making sense