the the code above when the bounding box of the bullet is overlapping the tile map
i am using the bullets X and Y to resolve the tile map X,Y coordinate, to then change tile. but the thing is when i resolve those coordinate i'm actually using the bullets origin image Point which might not be inside the tile that just got collided with.
is there a way to get the exact collision X/Y, or a better way to handle this kind of situation?