So I have some sprites with collision volumes, and you can move a character around and bump into the NPCs... but something feels off about the collision. It just feels kind of "sticky". I get into situations where it seems like I should be sliding across another collision volume, but I get stuck and have to back out of it first. Anyone else feel this? Try my capx to see what I mean.
Have you checked your collision polygon(s)?
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I have, but there's nothing particularly abnormal about them:
<img src="http://farm8.staticflickr.com/7445/11258260364_a8418df881.jpg" border="0" />