>
> > Be sure to Troubleshoot your preview server.
> > Also in your other topic you mention JavaScript errors (possibly due to some third-part addon) and the messages ends by "Subsequent failures will be logged to the console".
> > As such be sure to check your browser for said errors, this will give you further clues as to what is going wrong.
> >
> > Or at least that should be informations you add to this topic.
> >
>
> I have the configurations set to chrome. I have chrome i have aleways been able to run my project whit it. I have tried other browsers but the same problem appear.
> I have always gotten one error message when i have previewed my game and it ha still worked. But now i get a second error message that i described in my other thread and i assume that error message indicates that i can't preview the project. I don't know what problem it could be whit my browser or any third party plugin error. My project takes up alot of memory. 513 MB to be exact. When i first couldn't preview my project it took up 597 MB. So i assumed that the project taking up too much memory could be the reason so i did all i could to lower the file size. When my project took up 513 MB before so could i run my project. So if space is the issue i don't get why it doesn't work now. How much space can a construct file take up and still work? Is there a way to lower your file size by alot? This is all information i can give. If this doesn't solve it so do i share the capx.
>
The file-size isn't that important, but seeing that size I'm guessing you are using a lot of image memory..
Could you lower the amount of images and/or the size of them?
Like i said i had use a tehcnique to lower the size of alot of images by alot. I had one sprite in the layout that contain 97 frames whit every frame having a image that took up 2.5 MB. I didn't want to have to change all these images into lower size images. But i still tried to delete that sprite and 120 MB disappeared and i can run the layout again. So size was the issue. But still i could ran the game before whit the project taking up over 500 MB and now i needed to lower the sixe to 390 MB to run it so something must have happened still. I use a technique to make my images take up less space then before so i won't reach the former file size again soon but i will probably do it eventually so i hope theres a way tl still make it run then. But that's for a other time, i can run my game again and that what's matter.