I haven't really ventured into pathfinding beyond Construct 2's built in behaviors, but I've found that said behavior doesn't (seem to?) suit what I'm trying to accomplish.
I have a star map of sorts in my game project. I want to calculate a path between a start and destination star. There's a maximum "jump range", so I'm trying to calculate a path through a map of stars to reach the destination point. It seems like a pretty common thing in games- Elite: Dangerous, Stellaris... in fact most space strategy games... all feature this sort of pathfinding.
Where would one start in implementing such a system? Bit of a broad question I know, but after spending some time looking at pathfinding solutions online I'm struggling to see how it works when you have points without specific paths between them...