This is the case #1:
1) Bullet hits a tile >> Action
2) Bullet hits a tile 2nd time >> No Action
3) Bullet hits a tile 3rd time >> No action
.....
8-12) Bullet hits a tile ( choose randomly lets say between 8th and 12th time) >> Go to 1)
What do we use in this case, what you think?
The case #2:
Bullet hits a tile >> Check
Check1 >> True
Else >> Choose randomly between X actions ( Action 1, Action 2, Action X, No action)
Check2 >> True
Else >> Choose randomly between X actions ( Action 1, Action 2, Action X, No action)
Check 3...
Here, I use Local number Which = 0 .
If I need to make something happen more frequently , lets say I increase the chance that TurretBodyAbove will be created, I do the following
If I need to reduce the chances of actions within the roll , I do the following
Is it correct? Are there better ways to do that?