I'm completely redoing the animation system in my game, Sneaky Ninja, but I seem to have hit a snag. The ninja's usually holding something, and his hand is a separate object set to one of his image points, which works perfectly fine as you'd expect it to. When I tried implementing the turn-around animation, though, it flips out for a single tick. It's really quick, but it's extremely noticeable, and I've spent the last three hours trying to find a way to get rid of it with no luck.
The ninja himself also flips out for a single tick, only when turning to the left. Again, extremely noticeable, and seemingly impossible to fix.
I made a super basic version with only 8 events to show the problem. Press any key to make him turn, and well, see for yourself. <img src="smileys/smiley5.gif" border="0" align="middle" />
db.tt/TukM7llC
EDIT: Oh, and the way I have things set up may seem a bit strange at first, but trust me when I say it's (mostly) necessary. It's a bit of an odd animation system, but it's part of a bigger scheme... <img src="smileys/smiley2.gif" border="0" align="middle" />