So, what I want is an Ammo system where once you run out of ammo you can reload. If you have the amount of clips. Once you run out of clips then you can shoot the last bit of bullets you have. But you cant reload.
How would I do something like that?
well your player needs a few instance variables.
player.currentclip
player.clips
IF press fire button AND player.currentclip > 0 THEN //shoot spawn bullet play.audio("gunshot.ogg") subtract 1 from player.currentclip //check clip is empty IF player.currentclip <= 0 AND player.clips > 0 THEN //reload set player.currentclip to MaxClipSize //whatever the size your clip is subtract 1 from player.clips END ELSE //gun is empty play.audio("click.ogg") END[/code:30xcwrya]
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if you want to make a manual reload you would just do that nested IF outside
//make sure the gun isn't already full IF reload button pressed AND player.currentclip < MaxClipSize IF player.clips > 0 THEN //reload set player.currentclip to MaxClipSize //whatever the size your clip is subtract 1 from player.clips END END[/code:1f8j2k58] the only thing you have to think about is if the player hits reload and their gun is not empty, what do you do with those extra bullets? that's when it get's a little more complicated.
if you want to make a manual reload you would just do that nested IF outside //make sure the gun isn't already full IF reload button pressed AND player.currentclip < MaxClipSize IF player.clips > 0 THEN //reload set player.currentclip to MaxClipSize //whatever the size your clip is subtract 1 from player.clips END END[/code:3bng2rep] the only thing you have to think about is if the player hits reload and their gun is not empty, what do you do with those extra bullets? that's when it get's a little more complicated.
//make sure the gun isn't already full IF reload button pressed AND player.currentclip < MaxClipSize IF player.clips > 0 THEN //reload set player.currentclip to MaxClipSize //whatever the size your clip is subtract 1 from player.clips END END[/code:3bng2rep] the only thing you have to think about is if the player hits reload and their gun is not empty, what do you do with those extra bullets? that's when it get's a little more complicated.
Thanks! I'll try when I can!
I wrote a tutorial a while ago for reloading weapons.
Here is the link
https://www.scirra.com/tutorials/9541/h ... -and-sound
Here is the cap sample
http://mythicalnew.byethost7.com/