I need to spawn a weapon at the player's feet as if it was dropped, and since I'm going to have quite a few weapons I'd like to have the weapon name stored as a variable in the player then in code just say;
Spawn Player.Weapon at Player.ImagePointX etc, etc,
But objects can only be chosen by a drop down menu. Does anyone know of a work around for this, or some other way to set up this system?