[attachment=2:29y5bx90][/attachment:29y5bx90]
Ok, this is my map.
[attachment=1:29y5bx90][/attachment:29y5bx90]
[attachment=0:29y5bx90][/attachment:29y5bx90]
And these are what it looks like in the real game. Do you think this looks natural? What's wrong with this?
Gray tiles are tilemap object. Shadow caster(with opacity) is in bottom layer, and character and platform are in the upper.