Hi everyone!
How are you today?
Quick question to you all, I am taking Ashley's post about performance to the letter (with my previous tiny game taking 120mb of RAM). I reduced from 1080p to 720p, every image is made to fit in a power of two size, repeated sprites as much as possible, etc.
The "problem" I'm facing though is that I design a 128x128 image sprite, but when I export my game it becomes a 256x256 sheet.
This is the original file used in Construct2, a 128x128 pixels PNG 32 Fireworks project file: https://www.dropbox.com/s/fa9a6zyl2htqf9g/good.fw.png
This is the file that got out of the export process, a 256x256 mostly empty, border stretched file: https://www.dropbox.com/s/iydqhl26sbyz6 ... sheet0.png
Two questions:
1) Why is this happening to the majority of my images, the stretching and the double in size.
2) With the doubled size, is it also taking double the RAM? Is my 128 image now considered 256?
Thank you all for your time and have a great day <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
Jay