Hi everyone,
I've got this question on my mind and hope you can help me
I'm currently in the process of designing a platformer. I'm using the tilemap object to draw the levels quickly and as far as I understand it from this article {scirra.com/blog/ashley/3/tech-blog-tilemap-tidbits}, that's quite an effective way to go. But the beginneres tutorial for platformers {scirra.com/blog/ashley/3/tech-blog-tilemap-tidbits}uses single snap-to-grid objects to create the levels.
Actually, you can achieve the exact same level design result with both techniques.
My question is: Which of these ways is more performance friendly? I'm using a 96x96 grid for the tilemap at the moment:
I'll gladly take any answer and advice on this topic