Can someone explain/breakdown what you see when you get the tilemap.AsJSON?
Sample: {"c2tilemap":true,"width":4,"height":4,"data":"0,4x-1,1,3x-1,2,6x-1"}
I'm thinking of writing a converter for my project.
I got it. I found this: https://www.scirra.com/blog/ashley/3/te ... ap-tidbits
What kind of converter?
I've already worked intensively with the topic.
Because I have written a json converter for Tiled to Construct.
So if you have any questions...
I'm going to have about one hundred ~6 color PNGs that I can convert to TXT files with ImageMagik, giving me something like this:
# ImageMagick pixel enumeration: 54,30,255,srgba 14,0: (255,255,255,0) #FFFFFF00 srgba(255,255,255,0) 15,0: (255,255,255,0) #FFFFFF00 srgba(255,255,255,0) 16,0: (255,255,255,0) #FFFFFF00 srgba(255,255,255,0) 17,0: (255,0,255,1) #FF00FF magenta 18,0: (255,0,255,1) #FF00FF magenta 19,0: (255,0,255,1) #FF00FF magenta[/code:3ezv28hx] So I can take these outputs and convert them to a tilemap based on the pixel color.
How would you like specify what color, what tile index?
By hand, entry in a list?
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I use a dictionary so if the token at X = (255,255,255,0) then the tile is -1, (255,0,255,1) = 1, so forth. I actually have it made now I guess I can upload the capx later.
Ahh you make it in construct...
I thinked you mean a Windows Application, to convert text file to json tileMap file and finaly want to import the json file in Construct.
My misstake.
Well, yeah that's what it'll do. Take a folder of txt files that are a list of the pixel and their colors. And convert each txt file to a tilemap JSON then save each as a key in a master dictionary. Then I can take THAT dictionary.AsJSON put it in my game, a set the tile map to "hull1", or "hull2"