some suggestions for construct

0 favourites
From the Asset Store
Casino? money? who knows? but the target is the same!
  • >

    > I have no clue what DUTOIT is talking about. I payed for construct, I am not this ashesh person. I am not a troll. I made a legitimate topic with suggestions. I have made legitimate topics asking for help before, and I am thankful for the help I got. I am not an "I want this done for me brigade". I am legitimately willing to learn. However, I don't always pick up on simple things right away, even if I read the manual. Everyone learns things differently, and some people have learning disabilities. I really don't understand this. I started a legitimate topic, in the appropriate section, and now I am being accused of being a troll and this ashesh person. And people are acting like I am the bad guy. What gives?

    >

    I apologize, the timing must be coincidence. I have no doubt the mods will check ip's and get to the bottom of it.

    Understand this is not the first time a person has had multiple accounts. Apologies you caught in middle.

    Ashesh pirated software, both construct and other software, he also got upset with me when I refused to help him on many many occasions. I draw a line when a kid ruins it for everybody. He took away a good thing that scirra did and flushed it down the toilet. Anyways. Hope your IP isn't his, and I AM SORRY.

    But scirra should have got rid of this troll months ago, and I have better things to do.

    zenox98,

    Maybe monday I see someone in need of help and jump back in, but right now I really don't feel like helping anymore.

    Either way, you weren't very nice to me. You made me really afraid to participate in the forum now.

  • DUTOIT, please don't make such accusations publically, ask one of us mods first via PM if you suspect a second account is in use. He does in fact not appear to be Ashesh. Thank you for apologizing about it, regardless.

    Using copyrighted graphics isn't a big deal in most cases. I, and many, many other people, started game making with them (I made a prototype of a side scrolling chrono trigger smash bros type thing). It's immoral if you charge for it, but DialgaBrite hasn't indicated as such. It's not even a lack of respect that causes people to use them - it's often because they do respect how great they are.

    It is a problem when users won't make the effort to learn for themselves, but getting upset when it happens is a problem as well. Yes, it's frustrating and trying to one's patience when a user wants everything done for them. I get it. But if you don't feel like helping someone anymore, or can't keep calm about it, it's better to just stop responding. When people do things like take out their frustrations about a trend of behavior by multiple users on a single user or call people out with terms like 'thief' it just escalates things and makes everyone unhappy. It can also result in people taking out their frustrations on people who HAVE actually put in some effort. It often can make the situation worse than just leaving it alone, as in this case, scaring off a user from asking questions in the future.

    This thread wasn't unreasonable. Other people have made the same request to be able to import animated gifs. As far as I know, copying and pasting animation frames between animations isn't possible and I would like that feature too. Maybe I'm wrong and there IS a way to do so because I haven't read every page of the entire manual either, because that specific feature at the time would have taken longer to look up than to just import the frame twice.

    Let's all chill, okay?

  • Either way, you weren't very nice to me. You made me really afraid to participate in the forum now.

    The Mods have just informed me that your ip is not the same. And therefore I owe you a huge apology. I was short with you, and then I accused you of being someone else. My mistake. I assure you that I will not bother you again - You have my word. I will never hassle you again in any way or form. I am truly sorry.

    I feel strongly about copyright, and those that abuse it, because we are artists and we have our works stolen/abused all the time. It literally takes food of off my family table. So those that don't care about copyright, don't care about me or my family. Enough said.

    I messed up, and you don't need me in your space. THis is a wonderful community. Don't let this ruin it.

    Best of luck with your games.

    Arima,

    Kyatric has informed me.

    And Ashesh WTF is he still doing around, and why am I getting PM's from him... he should be long gone!!!

  • Regarding fangames,

    I used to use KnP, TGF, MMF2, and I used to make fangames of Sonic and MapleStory. I still continued to do that even when moving to C2, but I began to realise how bad it could become if I made a game that (somehow) became insanely popular. For example, maybe if the company was really strict, they may demand me to remove my game for download, meaning all the months/years of work would be destroyed. (Though the experience gained would be pretty awesome)

    I still have ideas for fangames that are small, and I reckon I'll make them for a laugh some day, companies don't care (afaik) as long as you're not generating millions of £££ from using their content without permission.

    So as a general opinion, yeah continue making fangames, it's great, it really is! There's some amazing Sonic fangames out there that I've played. But if, and ONLY if you want to make money in any way, consider dipping your toe in the waters of Original Content.

    Whatever path you take, goodluck! I'd love to see you post in the Works in Progress sub-forum!

  • In regard of copy - paste frames,

    While you can't technically copy - paste frames, you can however copy/paste the context of one frame (the image) in to an other frame elsewhere. Personally I prefer to just re-import the frames, it's faster.

    Although, sharing common frames between animations (even in the same animation) besides convenience perhaps can also introduce a way to cut down the exported file size (?).

  • DUTOIT, please don't make such accusations publically, ask one of us mods first via PM if you suspect a second account is in use. He does in fact not appear to be Ashesh. Thank you for apologizing about it, regardless.

    Using copyrighted graphics isn't a big deal in most cases. I, and many, many other people, started game making with them (I made a prototype of a side scrolling chrono trigger smash bros type thing). It's immoral if you charge for it, but DialgaBrite hasn't indicated as such. It's not even a lack of respect that causes people to use them - it's often because they do respect how great they are.

    It is a problem when users won't make the effort to learn for themselves, but getting upset when it happens is a problem as well. Yes, it's frustrating and trying to one's patience when a user wants everything done for them. I get it. But if you don't feel like helping someone anymore, or can't keep calm about it, it's better to just stop responding. When people do things like take out their frustrations about a trend of behavior by multiple users on a single user or call people out with terms like 'thief' it just escalates things and makes everyone unhappy. It can also result in people taking out their frustrations on people who HAVE actually put in some effort. It often can make the situation worse than just leaving it alone, as in this case, scaring off a user from asking questions in the future.

    This thread wasn't unreasonable. Other people have made the same request to be able to import animated gifs. As far as I know, copying and pasting animation frames between animations isn't possible and I would like that feature too. Maybe I'm wrong and there IS a way to do so because I haven't read every page of the entire manual either, because that specific feature at the time would have taken longer to look up than to just import the frame twice.

    Let's all chill, okay?

    Thank you so much for this post. I often have trouble expressing myself, but this expresses a lot of my feelings in so many ways.

  • Btw, animated gifs can be imported without any extra work to some extent. Simply drag a gif from the windows explorer to the C2 layout. It appears as a new sprite with all the animation frames as an animation.

    I understand this won't be as helpful as it could be though as it puts all the frames into a new sprite and you can't copy and paste all the frames at once from one object to another, but maybe it will save you some work on the initial import.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Btw, animated gifs can be imported without any extra work to some extent. Simply drag a gif from the windows explorer to the C2 layout. It appears as a new sprite with all the animation frames as an animation.

    I understand this won't be as helpful as it could be though as it puts all the frames into a new sprite and you can't copy and paste all the frames at once from one object to another, but maybe it will save you some work on the initial import.

    That's nice to know, though as you said, it could use improvement.

  • I like the way this thread began. Let's return to that.

    I've got experience with Stencyl Free, Construct 2 Personal Edition, Clickteam Fusion 2.5 Personal Edition, Game Maker Studio Professional, GameSalad, and (the very underrated) Game Develop. They all have their advantages and weak points. That said, C2 has become my go-to engine for most purposes because I find that the things I want to do which I cannot do are few and far between, and the things I want to do and can do are very easy to figure out without resorting to a tutorial. In the other engines, if I want to try something new, that usually means looking things up and spending a great deal of time working out the theory behind it, but C2, it's all very intuitive for me, personally. Add that to the fact that C2 definitely receives the most meaningful and frequent updates and has one of the more helpful communities, and you've got a winner.

    I actually take notice when someone rants about why they like their engine better than another though. Despite those posts often being misguided and sometimes just very biased and wrong, it's fascinating to see what people consider to be the strong points of an engine. For example, I generally shy away from GameSalad, but when I find people who still swear by it, I can't help but wonder what they see that I don't. I'd really love to hear what other people think about C2's strengths when compared to other engines, and its weaknesses, too.

    People like to say lack of direct scripting is a weakness for C2, but those are all people who don't use C2. If they did, they'd know about plugins, custom behaviors, etc.

  • To import gif, right click on animation frames window and select import frames and select your gif file.

    To show number on Sprite you could set the number images to frames, set the animation speed to 0 and just set animation frame from value. Note that you just need frames from 0-9.

  • To import gif, right click on animation frames window and select import frames and select your gif file.

    Other people are saying that doesn't work, so I will have to try it myself.

    [quote:vsyusxxz]To show number on Sprite you could set the number images to frames, set the animation speed to 0 and just set animation frame from value. Note that you just need frames from 0-9.

    But that wouldn't easily handle numbers with multiple digits, would it?

  • If you set some sort of id variable to those Sprites like "tens" and "singles" and use something like.

    For tens Set frame => floor(Variable/10) 
    For singles Set frame => Variable-(floor(Variable/10)*10)[/code:pe90e2e2] 
    There might be simpler formula, but that also seems to work ok. Variable is the number you want to show. 
     
    Although I would only use this if you have some really wacky way of showing the number and otherwise I would use Sprite font. 
     
    If that doesn't take you anywhere I would suggest posting on How do I forum. For example how do I make interface like in this image. 
     
    Personally I don't know what something like interface object should do. Isn't it quite broad concept.
  • Importing via that method does in fact work. Thanks for pointing that out, Katala!

  • As a side note... having two different IPs at the same time is trivial. I can login via my works VPN and my home network at the same time with two very different IPs.

  • If you set some sort of id variable to those Sprites like "tens" and "singles" and use something like.

    For tens Set frame => floor(Variable/10) 
    For singles Set frame => Variable-(floor(Variable/10)*10)[/code:1jsf9jo1] 
    There might be simpler formula, but that also seems to work ok. Variable is the number you want to show. 
     
    Although I would only use this if you have some really wacky way of showing the number and otherwise I would use Sprite font. 
     
    If that doesn't take you anywhere I would suggest posting on How do I forum. For example how do I make interface like in this image. 
     
    Personally I don't know what something like interface object should do. Isn't it quite broad concept. 
    

    I figured you'd say something along those lines, but really, having to set the tens, ones, hundreds, thousands, etc seperately is pretty dumb. Not to mention I would need a separate object for each digit. The counter object in MMF let's you add sprites of the digits, then it automatically shows ALL the digits based on the value of the counter. It even has automatic max and min values, so you don't have to program it not to breach them (doing so is easy, but its still a nice touch and one less extra step), and it even let's you add extra zeroes on the beginning to make it look cool. I still think this would be a really good addition to construct, given how much better it is than mmf in so many other ways.

    Also, the formula given for the tens would not work if there are more than 2 digits.

Jump to:
Active Users
There are 3 visitors browsing this topic (0 users and 3 guests)