> For any game with high dependence on collusion checks, I highly recommend the "slowdown" feature.
> It is amazing in terms of compensation on lower frame rates and keeps everything smooth.
>
What is the "slowdown" feature?
It is a system action called "Set Minimum Framerate".
You set a number from 1-60 and if the framerate goes below that number the game goes into a "slow-motion" state,
which is great for compensating collusion checks on low-end devices that usually cannot get up to solid 60 frames.
However I do not recommend this feature on timer based games, it could give low-end devices an advantage because
they might get more time to react to things while the game is in slo-motion.
I usually set it to 30 because that is the framerate where collusion checks tend to get tricky to handle.
I also only recommend it on the main game layout and not on layouts where it is technically not required. (Menu layouts for example.)