Hello everybody!
I was hoping someone could shed some light on the subject of how render cells work in relation to tile maps.
If I recall correctly I saw a post that stated that tile maps aren't stored in memory like sprites, in that they essentially don't exist until they are actually on the screen, but I can't seem to find the thread any more.
Neither the manual, the tile maps blog entry, nor the render cells blog entry mention anything about it either.
So I guess my question is would tile maps benefit from using render cells?