2 questions : bad tiles performance and duplicate

0 favourites
  • 1 posts
From the Asset Store
Each tile 64 by 64 pixels - Ultimate Tile Set for your awesome games
  • Hello !

    I'm using the latest stable version (r139).

    I have 2 questions :

    1- If i understood well, now if I duplicate a frame in an animation, with the same image, without changing nothing, it is supposed to not create another image when i export my project, in order to keep memory.

    scirra.com/tutorials/577/construct-2s-export-time-optimisations

    Well, it seems it's not working for me.

    I verified my spritesheets, and C2 creates a new image for the one i have duplicated.

    Maybe i misunderstood something or i am doing something badly.

    I'm using png, the images are exactly the same.

    2- I'm experiencing very bad performances with tiled backgrounds.

    I export on IOS, so maybe it's due to that support, i don't know, but using them kills my FPS.

    I had a scene made of tiles, it was running at 17. It was columns. I changed all of them (made before by tiles) to sprites, and i'm at 55-60 now. Strange.

    Thanks!

    I had another question but i forgot it lol. If it comes back i will ask it later :)

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)