I recently started porting an old project of mine (adventure point and click made with wintermute at the time) to construct 2.
My character is made with spriter and i am using the pathfinding behavior to move it around obstacles (cell size 40, border -1).
I got 2 strange bugs:
1. When the character switches direction (mirror) there is about 2-3 seconds delay before the path is calculated, if i continue walking in the same direction, no matter how many obstacles or distance i walk, the calculation is almost instantly.
I tried increasing the cell block size, or cutting down the sprites obstacles to min 4 instances, but nothing helps.
2. Sometimes when i switch direction while the character is still moving in the other direction, the character does a strange semicircle shaped sine movement.
Anybody encountered these problems?
here is the demo:
https://googledrive.com/host/0B3JLq-yXZ ... d6VllESzQ/