Node-Webkit in-app purchasing?

0 favourites
  • 8 posts
From the Asset Store
Royal Panda Casino
$40 USD
60% off
Create your own casino app and import it to Google Play and the App Store.
  • Any one have any thoughts on the subject?

    First thoughts are perhaps Amazon via the Iap object.

    Pros:

    Its Amazon, they'll sell anything.

    One click purchase. lol

    Cons:

    Might only be for Android perhaps?

    On the other hand Node-Webkit is a much better platform for downloadable content....hmmm

  • Any one have any thoughts on the subject?

    First thoughts are perhaps Amazon via the Iap object.

    Pros:

    Its Amazon, they'll sell anything.

    One click purchase. lol

    Cons:

    Might only be for Android perhaps?

    On the other hand Node-Webkit is a much better platform for downloadable content....hmmm

    The thing is on android, you'll manly be using google play services I think, but with the node webkit export, there is not a main store keeping everything at bay, it could be steam for someone, amazon for another, even you own website, I think the iAP plugin only works on platform specifics, and even then it is a pretty weird thing to have an all in one plugin, hard to maintain, but that is an interesting question.

  • Well there was a release with Google Wallet for chrome to the Iap, but there is no mention of it in the manual.

    Again not sure if it would work for Node-Webkit.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Requires account management and server-side to store user database.

    You know the users want to recover their DLC without server, it's impossible.

    Local DLCs are hackable.

    Some store services like steam, google play, app store, etc. offer back up service per device using their existing accounts.

  • Google drive might be a solution.

    You can limit who has access, and it might be possible to have a direct download to the client's Gdrive.

    Worrying about dlc sharing is a crapshoot, but service agreements can be made.

  • Clay.io's plugin works well and handles all this, though you do give up a percentage to them (as with most services)

  • Yeah, 20% isn't bad compared to some.

  • Fyi the Google drive thing only seems to work in Chrome.

    Par for the course I guess.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)