I'm trying to create a new difficulty mode for my game, where essentially the gameplay speed is boosted with 50 %. Getting the gameplay itself to go faster is easy thanks to time scale, but I can't seem to get the audio speed to budge? I can easily make it go slower, but setting the playback rate to higher than 1 doesn't work?
Anyone else know a way around this without importing a new audio track which is pre-sped up?