> Multiplayer is ready for input
> > On client update
>
I'm curious what will happen if you remove on client update, and just leave the ready for input.
Just disabled
Lol, it works same... learnt something, can that be right?????
I was using it as a safety check...
Edit
[quote:25wlx59l]Is ready for input
True when a peer is ready to send input to the host. This means On client update has triggered at least once, or is about to trigger. Do not allow players using input prediction to move or act before this condition is true or On client update has triggered: doing so will simply cause an input prediction error since the host is not yet ready to receive input.
On client update
Triggered when a peer is about to send its input state to the host. The input state should be updated in this trigger using the Set client state action.
So "Is ready for input" is the better way then... I was just using it to avoid an input prediction error, but it looks like they both work