Hey guys. I've been using Construct for numerous months now with the expectation that I could start a career in mobile game development. Construct is an extremely powerful tool for game development, as it requires minimal knowledge in programming and is geared towards mass distribution from a single platform.
After several months of developing my first app, running through tutorials, and sifting through the forums when I just didn't know how to proceed, I began debugging and simulating my app on my phone. I unfortunately found that mobile performance was a stretch from mediocre. FPS was fairly poor, touch support and response was slow, sound effects and music had to be further modified to support exporting to mobile platforms, coding had to be changing in the native software file to fit certain properties, etc.
However, I've never been one to give up in the face of frustrating odds, so I powered through most of these issues. I've searched through threads regarding tips for boosting mobile performance, modified my game's properties and image files to be optimized for mobile performance; pretty much everything I could possibly think of. Nothing worked however, and nothing continues to work. My games run at unplayable FPS and are not, by any means, ready to upload as professional apps. I've recently been debating whether or not going through the stress of learning native kits and languages would be a more effective approach, because at this stage I've lost both a lot of time and money trying to develop apps that are just not functioning properly.
Does anyone know of any possible solutions to boosting mobile performance? Based on the threads I've searched through, there doesn't seem to be much support for mobile performance yet.