Ashley There are a few object expressions you can retrieve when using "Compare two values", but not through the object itself. Why is that? It can make object picking difficult at times.
For example, you cannot retrieve a bullet object's angle of motion through the object...instead you must use "Compare two values" which tests all instances, correct?
On a similar note, can you please add conditions to check if a behavior is enabled? Sinewave behavior has this, but it seems the rest of them don't.
Also the platform behavior can check if it's against a wall, or on the floor, but not on the ceiling. Can you please add that too? Consistency, man!