it would be super helpful if I could compare objects' UIDs.
imagine you have a sprite "foo" and sprite "bar" pinned to "foo" and you want to destroy "bar" on "foo" destroyed. currently thr only ways to do that is to store "bar"'s UID in "foo"'s instance variable "barsuid":
on foo destroyed
pick bar by uid = foo.barsuid
-- destroy bar
or to loop through all "bar"'s on destroying "foo":
on foo destroyed
- for every bar
- system->compare (bar.pinned_object_uid == foo.uid)
--> destroy bar
this addition would change not so much, but it would be clearer:
on foo destroyed
foo.uid == bar.pinned_object_uid
--> destroy bar
hope it would not be too much to ask :)