Im making a game that uses tilemaps for the walls, if you guys go, make a tilemap, give it the shadow caster property and make a fine 8*(8*x) line and put a light next to it, it will look fine, but if you give it a 1 radius, you can see how the light is going through the small spaces between tile and tile, it gets worse the bigger the radius
is there a better solution than using one long rectangle to block light or copy/paste the shadow caster tilemap and move it 1pix to the left and up?