When I look for easy launch-images solutions, most people say that they use simulator in xcode to make screenshot and prepare launch image
however... to compile code in CocoonJS you need to put launch images BEFORE any compilation... before getting file that will be used in xcode...
so my question is: how to easily make launch images in case of CocoonJS?
For now I got just 1 idea: to put some fake launch image on CocooJS -> compile -> make screenshot in simulator -> upload screenshots to CocoonJS -> compile again