Incossistent performance

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Firebase: Analytics, Dynamic Links, Remote Config, Performance, Crashlytics on Android, iOS & Web Browser
  • Hey :)

    Ive managed to make game in few days generally im VERY happy with construct 2 but there is one very annoying problem for me, specifically when game starts to process gameplay logic after few seconds it pauses and nothing is happening - how long it takes depends on device. On playbook it is around 3-4 seconds, on nexus 7 it is 2 seconds, iphone4 3seconds etc. Why is that? Can it be because of garbage collection of main menu screen?

    Game is playable here (but it is NOT free for distribution or embedding yet)

    m.blackmoondev.com/rrh

  • Bump because its important - second game im finishing up have exactly the same problems.

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  • any link to a html5 export?

  • any link to a html5 export?

    It was on the bottom of the post :) its available at:

    m.blackmoondev.com/rrh

  • Try using the DeBug layout option rather than preview. It can tell you a lot more than we can about performance.

    Yesterday I just popped it up to see how the debug operates. I was able to fix 6 HUGE oversights by me. (one that was spawning 200+ additional objects because I forgot a "Trigger once" block!).

    Ashley really made a nice tool for us. I have a few other commercial game engines I develop with. None of which give the user so much insight and control.

    He even made so we can Peek and Poke values into the Global variables, so we can tweak stuff during runtime!

    The big delay might mean you have a similar problem to me. I could not see the extra 200 objects because I am using a very powerful gaming rig (4Ghz OC'd 8 core CPU, nvidia Titan 3 way SLI). The extra 200 objects are nothing to this rig, but it would probably set a netbook or tablet ablaze.

    I am glad you asked here. I have been looking for an excuse to rave about Ashley's awesome new tools for us!

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