An idea for multiplayer

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The official Scirra Multiplayer Signalling Server for helping peers find and connect to each other
  • Ashley

    First off, your product is absolutely amazing. It's just the answer I have been looking for in my quest to develop video games... Your inexpensive license makes this a very attractive game development option for 2D development.

    Now before I dig in to the meat of this discussion, I'd like to preface by saying I've searched through the forums and I understand that currently, Creator 2 doesn't have any real way to support multiplayer games. Again, currently...

    Now, on to the idea: One of the biggest appeals for Construct 2 is the low price tag. It means instead of shelling out anywhere from $400 to $800 dollars for licenses, we have money to spend elsewhere.

    You guys put in the work to make a code-free high end development platform. Would it be possible to make server software equally code independent and update creator to incorporate it? I know I'd shell out at least $100 to $200 dollars without even thinking about it. Right now I'm looking at Unity and player.io for my multiplayer needs, but that doesn't have the accessibility that your development environment provides.

    I think you'd find that there's a high demand for easy to use multiplayer software, and that this would be a good moneymaking opportunity.

    As far as technology, and this is my uneducated mind at work here, but you could incorporate socket.io for turn based games, and find a way to reflect other users' inputs (when it's their turn).

    As far as live multiplayer, I'm not sure what kind of technology could be used for that, but I'd be good with turn based logic for now ^^

    Would this be feasible to develop? Are my assumptions on demand correct? Thank you so much for reading this, and I look forward to your thoughts on the matter.

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  • You should already be able to do something useful with the WebSocket object, but it requires setting up your own server and isn't suitable for realtime stuff (since it works over TCP).

    We do have some more advanced multiplayer features planned, but we're a small team and very busy... so maybe later this year!

  • Ashley

    I'm super excited to hear that, and have every bit of faith in you and the whole team. Again, thanks for creating an amazing product. I'll be buying a license next month, and I'm singing Creator 2's praises to all my friends. <img src="smileys/smiley4.gif" border="0" align="middle" />

    Keep up the good work, and I'll be watching news for multiplayer with bated breath

    -Brendan

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