I'm testing on ipad2 with ios7.
One really strange thing is that when I am testing on LAN preview, the game tuns fine, but when I deploy to my server and test it drops down in framerate and becomes unresponsive. Since everything loads fine it seems that something seems to happen in runtime and it does not get better with time.
Can it be some settings on the server? Or how is LAN-preview different from running from a external server?
* I have a really good connection to the server so that should not be the problem
* The mime types are correct on the server
I have noticed the same issue when testing on cocoon launcher, it works when entering the preview server but when I enter the URL to the external server it does not even load sometimes, and if it loads I have the same issues with really low frame rates and occasional crashes.
Any ideas?