never had any problems with Cocoon JS compiles on android platform.
Performance is related to a lot of things though, from memory CocoonJS doesnt handle WEBGL effects very well but really the things that'll kill performance on mobile are large sprite sizes (512x512 and above) and events that happen often (on tick or quicker than every 0.1 seconds).
Probably someone more knowledgeable will be able to offer advice on the other compilers though.