Fair - for example, a lot of the time I've found myself wanting to have a condition on an event to limit it to run for each tile in the array. As it is, I have to use fixed integers here, and adjust them if I adjust the properties of the tilemap, like so assuming you have a tile width of 32:
For ( 0 to int(Tilemap.Width/32) )
However, if I were able to call one of these expressions instead:
For ( 0 to Tilemap.Width/Tilemap.TileWidth )
For ( 0 to Tilemap.ArrayWidth )
I (and the people who purchase my assets) wouldn't have to adjust these properties when they swap out tilemaps for a different resolution. I feel that a great strength of C2 is in rapid prototyping - and that prototypes are easily accelerated to full-scale projects without a 'full rewrite' mentality necessary.