Feature Request: Event Locking

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Very simple code without excess options (15 events for server and 11 events for client)
  • Hey everyone,

    Just another feature I thought would benefit some! I was working on my Ludum Dare 34 game this past weekend and I had this one event that I kept adding new things to it's actions because it was really important. Then after I had edited it for the 30th time I had unknowingly deleted it. I had already added 20+ so new events to another event sheet so to keep hitting CTRL-Z over and over, didn't make sense I might as well go back and redo it.

    Obviously, this is a small feature and just something I thought of after this happened:

    Just like we can lock layers, can we add support for locking events? That way you can't delete it or edit it unless you unlock it!

    Would love to hear what everyone thinks!

    Best regards,

    Jeremy

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