hey guys,
i've been looking into some new dx12 features, and i've noticed ExecuteIndirect method, that doesn't use
for loops or anything like that to draw objects. it just needs a table of all objects to be drawn at that moment
and simultaneously draws them all. performance goes whoooosh, like 9% at 90FPS
here's a link to post that i found, also i was wondering could that be converted to javascript and make drawing through webGL faster?
http://forums.guru3d.com/showpost.php?s ... ostcount=8