So - this is a pretty specific question/issue I've run into, and I don't know if it's a bug, or if I've got an incorrect setting somewhere.
If you take a look at the attached screenshot, the archer (3P) looks blocky and pixelated, where as 2P's sprite looks smooth and crisp. (make sure you're viewing at 1:1 zoom - It's a subtle difference, but very noticeable when the game is in motion)
As far as I can tell, I have pixel rounding ON, Sampling set to Linear, and Downscaling at Medium - And these are all global project settings anyway, so they shoudn't affect one sprite differently from the others.
All of the source images for the animations are set to the same size as well - The original artwork for both characters is roughly 256x256, so both of these characters are scaled down significantly from full size.
Does anybody have any insight as to why one sprite might render differently from another like this? Thanks in advance for any help!