Hi guys.
So im working on a space shooter, and have it so when enemies are on the screen, if they have a bullet object set in a string variable, then it will create the bullet object.
It is fine with 1 enemy creating bullets, but 2 or more starts getting laggy fast. Please tell me im doing something wrong, cause im sure construct can handle a heck of a lot more than this!
When I toggle active the create object by name action, I have no issues