JayjayOne of my goals is to show how to understand objects and improve their execution time, and have life with process start and death. In construct 2 you can control this runtime of objects with certain events. Unlike other engines that do not allow you to kill the process at runtime of the object, causing it to run endlessly, spending a lot of cpu and gpu, since it is one of the big problems of other engines like Unity and Unreal. By having this control and killing processes of objects with q do what they need and are neutralized, sometimes the use of cpu will be zeroed or close to this. This is why the final performance is faster than a native app created by Unity or Unreal